How to play
Goal: choose your element, help the people of Hearthvale with their quests, grow stronger and pass the trials of the element masters.
- Your element: Fire, Water, Earth, Lightning or Energy. Water beats Fire, Fire beats Earth, Earth beats Lightning and Lightning beats Water: you do 50% more damage to the element you beat and less to the one that beats you. Energy has no strengths or weaknesses, but heals more.
- Quests: people with a yellow ! above them have a job for you. A ? means you've finished it, so go back for your reward. The yellow arrow at the edge of the screen points to where you need to go.
- Fighting: your moves aim themselves at the nearest monster. Each move uses mana (the blue bar, which refills by itself) and needs a moment to recharge.
- New moves: at levels 3, 6 and 10 you choose 1 of 2 new moves, such as Firewall or Flame Dash. You keep the one you pick, so choose the one that suits how you like to play.
- Mastering an element: your element is locked until you master it by reaching level 10 and choosing its last move. Then Elder Rowan teaches you a second element, which starts at level 1 and levels up as you fight with it. You keep your mastered element and can switch between them at any time (Q, or the ⇄ button). Master that one too and you can learn a third, all the way to all five.
- Element masters: masters are tough sparring partners who fight with real moves. Beat one to pass their trial (you can spar again any time for more XP). If you lose, you just try again.
- If you faint: the villagers carry you back to Hearthvale. You keep your level and quests. Your progress saves by itself.
Controls
- Keyboard: arrows or WASD to walk · 1, 2, 3, 4 (or J, K, L, I) for your moves (hold to keep using one) · Q switches element (once you know two) · Space, Enter or E to talk · P pauses.
- Phone: drag anywhere on the picture to walk · tap the big buttons for your moves · ⇄ switches element · tap the picture (or 💬) to talk.